﻿using System.Collections;
using System.Collections.Generic;
using YamlDotNet.Serialization;
using YamlDotNet.Serialization.NamingConventions;
using UnityEngine;

public class BehaviourDoc : DocPrimitive
{
	[YamlMember(Alias = "Behaviour", ApplyNamingConventions = false)]
	public BehaviourObj bo { get; set; }
}

public class BehaviourObj
{
	[YamlMember(Alias = "m_ObjectHideFlags", ApplyNamingConventions = false)]
	public int objectHideFlags { get; set; }

	[YamlMember(Alias = "m_PrefabParentObject", ApplyNamingConventions = false)]
	public Dictionary<string, int> prefabParent { get; set; } 

	[YamlMember(Alias = "m_PrefabInternal", ApplyNamingConventions = false)]
	public Dictionary<string, int> prefabInternal { get; set; }

	[YamlMember(Alias = "m_GameObject", ApplyNamingConventions = false)]
	public Dictionary<string, uint> gameObject { get; set; }

	[YamlMember(Alias = "m_Enabled", ApplyNamingConventions = false)]
	public int enabled { get; set; }
}

